RANCANGAN APLIKASI E MODUL BERBASIS PROJECT BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SISWA PENYANDANG TUNA RUNGU

Rosita Dwi Ferdiani (1)
(1) Universitas PGRI Kanjuruhan Malang

Abstrak

Penelitian ini bertujuan merancang  aplikasi E - Modul  berbasis Project Based Learning  untuk meningkatkan kemampuan berpikir kreatif siswa penyandang tuna rungu. Penelitian ini menggunakan model ADDIE yang dilakukan melalui beberapa tahap sebagai berikut : (1) Analysis, (2) Design, (3) Development, dan (4) Implementation dan (5) Evaluation. Penelitian ini melibatkan 3 siswa penyandang tuna rungu dari SMPLB Bhakti Luhur. Hasil kevalidan diperoleh dari tiga orang validator yaitu dosen ahli media, dosen ahli materi, dan guru ahli pembelajaran. Hasil kelayakan menggunakan angket uji kelompok kecil sebanyak 3 orang  Teknik analisis data pada penelitian ini menggunakan teknik analisis data deskriptif kualitatif dan kuantitatif. Rata – rata hasil analisis data validasi ahli media adalah 3,50, untuk ahli materi adalah 3,58 sedangkan ahli pembelajaran adalah 3,83. Hasil rata – rata ini menunjukkan bahwa media termasuk pada kategori “sangat valid”. Hasil angket respon menunjukkan bahwa media termasuk pada kategori “sangat layak”. Berdasarkan hasil penelitian tersebut dapat disimpulkan bahwa aplikasi E - Modul interaktif berbasis Project Based Learning  untuk meningkatkan kemampuan berpikir kreatif siswa penyandang tuna rungu memenuhi aspek kevalidan dan kelayakan.

Artikel teks lengkap

##article.generated_from_xml##

Referensi

ditya, A., & Susanto, D. W. S. (2021). Rancang Bangun Aplikasi Media Pembelajaran Bagi Siswa Penyandang Tuna Rungu Berbasis Android. Techno.Com, 20(4), 540–551. https://doi.org/10.33633/tc.v20i4.5216

Arikan, E. E. (2017). Is There a Relationship between Creativity and Mathematical Creativity? Journal of Education and Learning, 6(4), 239. https://doi.org/10.5539/jel.v6n4p239

Basilotta Gómez-Pablos, V., Martín del Pozo, M., & García-Valcárcel Muñoz-Repiso, A. (2017). Project-based learning (PBL) through the incorporation of digital technologies: An evaluation based on the experience of serving teachers. Computers in Human Behavior, 68, 501. https://doi.org/10.1016/j.chb.2016.11.056

Beghetto, R. A., & Sriraman, B. (n.d.). Creativity Theory and Action in Education 1 Creative Contradictions in Education. http://www.springer.com/series/13904

Dwi Ferdiani, R., Manuharawati, & Khabibah, S. (2022). Activist learners’ creative thinking processes in posing and solving geometry problem. European Journal of Educational Research, 11(1), 117–126. https://doi.org/10.12973/eu-jer.11.1.117

Ferdiani, R. D., & Harianto, W. (2024). Honey and Mumford learning style: creative thinking process in solving statistical problems. International Journal of Evaluation and Research in Education , 13(1), 496–502. https://doi.org/10.11591/ijere.v13i1.25347

Ferdiani, R. D., Manuharawati, M., & Khabibah, S. (2021). Geometry material: Profile of creative thinking process of prospective teachers with reflector learning style in proposing and solving problems. Journal of Physics: Conference Series, 1869(1). https://doi.org/10.1088/1742-6596/1869/1/012118

Ferdiani, R. D., & Pranyata, Y. (2022). E – MODUL BERBASIS STEM Pbjl UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KREATIF SELAMA PANDEMI COVID -19. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 11(3), 1875. https://doi.org/10.24127/ajpm.v11i3.5141

Grégoire, J. (2016). Understanding Creativity in Mathematics for Improving Mathematical Education. Journal of Cognitive Education and Psychology, 15(1), 24–36. https://doi.org/10.1891/1945-8959.15.1.24

Hadiyanti, N. F. D., Hobri, Prihandoko, A. C., Susanto, Murtikusuma, R. P., Khasanah, N., & Maharani, P. (2021). Development of mathematics e-module with STEM-collaborative project based learning to improve mathematical literacy ability of vocational high school students. Journal of Physics: Conference Series, 1839(1). https://doi.org/10.1088/1742-6596/1839/1/012031

Im, H., Hokanson, B., & Johnson, K. K. P. (2015). Teaching Creative Thinking Skills: A Longitudinal Study. Clothing and Textiles Research Journal, 33(2), 129–142. https://doi.org/10.1177/0887302X15569010

Khotijah, S., & Driyani, D. (2023). Perancangan Media Pembelajaran Interaktif Bahasa Isyarat Bisindo Untuk Penyandang Disabilitas Tuna Rungu Berbasis Android. https://jurnal.alungcipta.com/index.php/JIM

Leikin, R., Subotnik, R., Pitta-Pantazi, D., Singer, F. M., & Pelczer, I. (2013). Teachers’ views on creativity in mathematics education: An international survey. ZDM - International Journal on Mathematics Education, 45(2), 309–324. https://doi.org/10.1007/s11858-012-0472-4

Nurramadhani, A., Lathifah, S. S., & Permana, I. (2020). Students’ Generated Questions Quality by Developing STEM-based E-Module in Science Learning. Scientiae Educatia, 9(2), 134. https://doi.org/10.24235/sc.educatia.v9i2.7131

Pertiwi, A., & Wahidin, W. (2020). Are the Mathematics Textbooks for Eighth-Grade Meet the Trends in International Mathematics and Science Study (TIMSS) 2019 Mathematics Framework? Edumatika : Jurnal Riset Pendidikan Matematika, 3(2), 129. https://doi.org/10.32939/ejrpm.v3i2.623

Prajoko, S., Sukmawati, I., Maris, A. F., & Wulanjani, A. N. (2023). Project Based Learning (Pjbl) Model With Stem Approach On Students’ Conceptual Understanding And Creativity. Jurnal Pendidikan IPA Indonesia, 12(3), 401–409. https://doi.org/10.15294/jpii.v12i3.42973

Putu, D., Nilakusmawati, E., & Sumarjaya, W. (2014). Efektivitas Pembelajaran Dengan Media Visual Untuk Meningkatkan Hasil Belajar Siswa Tuna Rungu Pokok Bahasan Pecahan Senilai. https://www.researchgate.net/publication/285471450

Ritter, S. M., & Mostert, N. (2017). Enhancement of Creative Thinking Skills Using a Cognitive-Based Creativity Training. Journal of Cognitive Enhancement, 1(3), 243–253. https://doi.org/10.1007/s41465-016-0002-3

Rosita Dwi Ferdiani. (2022). Assessment Instruments of STEM Project-Based Learning on Statistical Materials. Indonesian Journal Of Educational Research and Review, 5(2), 356–368. https://doi.org/10.23887/ijerr.v5i2.50014

Saputra, R., Asrib, A. R., & Mappalotteng, A. M. (2022). PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS Audio Untuk Siswa Penderita Tuna Netra Di Slb-A Yapti Makassar. Unm of Journal Technologycal, 6(1). www.detik.com,

Sriraman, B. (2009). The characteristics of mathematical creativity. In ZDM - International Journal on Mathematics Education (Vol. 41, Issues 1–2, pp. 13–27). https://doi.org/10.1007/s11858-008-0114-z

Syafrudin, T., & Sujarwo, S. (2019). Pengembangan Bahan Ajar Untuk Pembelajaran Matematika Bagi Siswa Tunarungu. Suska Journal of Mathematics Education, 5(2), 87. https://doi.org/10.24014/sjme.v5i2.8170

Penulis

Rosita Dwi Ferdiani
rosita.18003@mhs.unesa.ac.id (Kontak utama)

Rincian Artikel

No Related Submission Found