Penerapan Teknik Rigging pada Objek Animasi 3D menggunakan Aplikasi Autodesk Maya RIGING PADA 3D ANIMASI

Victor Deodatus Taneo (1)
(1) Prodi Teknologi Informasi, Universitas Amikom Yogyakarta, Indonesia

Abstract

The current era of world development is developing very rapidly. One of the most striking things in this development is technological development and this is also related to technological developments in the field of animation and is very much in demand by millennials. This has also led to a field that is very popular and uses a lot of animation in the world of advertising and design. This happens because the information conveyed through animation is interesting and easy for listeners to understand. The process of creating animation also requires concentration, understanding the design concept and having full concentration in working on the project to be created. In making animation, we also need an application or tool to run and process what we have designed. In the world of animation, there are many applications that can be used, one of which is the Autodesk Maya application. This application has features including rigging where bones or skeletons are created on the objects that have been created. This learning activity will apply rigging techniques to 3D objects using the Autodesk Maya application.

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Authors

Victor Deodatus Taneo
ztrezotaneo@gmail.com (Primary Contact)
Taneo, V. D. (2022). Penerapan Teknik Rigging pada Objek Animasi 3D menggunakan Aplikasi Autodesk Maya: RIGING PADA 3D ANIMASI. MUST: Journal of Mathematics Education, Science and Technology, 7(2), 232–238. https://doi.org/10.30651/must.v7i2.20643

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