Pengembangan Multimedia Pembelajaran Interaktif Berbasis Articulate Storyline 3 Sebagai Upaya Peningkatan Motivasi Dan Prestasi Belajar IPA Siswa Kelas VI Sekolah Dasar
Abstract
This study aims to: (1) produce interactive learning multimedia based on Articulate Storyline 3, which is feasible to increase motivation and achievement in science learning for grade VI students, and (2) describe the effectiveness of interactive learning multimedia based on Articulate Storyline 3 towards increasing students' motivation and achievement in science learning for grade VI students. This research is a type of development research. The results showed that: (1) interactive learning multimedia based on Articulate Storyline 3 met the eligibility criteria with a very decent category. (2) interactive learning multimedia based on Articulate Storyline 3 was effective in increasing student motivation and learning achievement.
Full text article
References
Amiroh. (2020). Mahir Membuat Media Interaktif Articulate Storyline. Pustaka Ananda Srva.
Arsyad, A. (2017). Media Pembelajaran. PT Rajagrafindo Persada.
Borg & Gall. (2003). Education Research. Allyn and Bacon.
Cairncross, S., & Mannion, M. (2001). Interactive Multimedia and Learning: Realizing the Benefits. Innovations in Education and Teaching International, 38(2), 156–164. https://doi.org/10.1080/14703290110035428
Chen-Yuan, C., & Wan-Lin, C. (2011). Research on The Learning Effects of Multimedia Assisted Instruction on Mandarin Vocabulary for Vietnamese Students: A preliminary Study Involving e-Learning System. Educational Research and Reviews, 6(17), 919–927. https://doi.org/10.5897/ERR11.166
Egok, A. S., & Hajani, T. J. (2018). Pengembangan Multimedia Interaktif pada Pembelajaran IPA bagi Siswa Sekolah Dasar Kota Lubuklinggau. Journal of Elementary School (JOES), 1(2), 141–157. https://doi.org/10.31539/joes.v1i2.446
Heinich, R. (2009). Instructional Media and Technology For Learning, 8th Edition. Prentice Hall, Inc.
Jannah, I. N. (2020). Efektivitas Penggunaan Multimedia dalam Pembelajaran IPA di SD. Jurnal Ilmiah Sekolah Dasar, 4(1), 54–59. https://doi.org/10.23887/jisd.v4i1.24135
Koesnandar, A. (2006). Pengembangan Software Pembelajaran Multimedia Interaktif. Jurnal Teknodik, 75–88. https://doi.org/10.32550/teknodik.v0i0.548
Kompri. (2019). Motivasi Pembelajaran: Perspektif Guru dan Siswa. PT Remaja Rosdakarya.
Kusumawati, L. D., & Mustadi, A. (2021). Kelayakan Multimedia Pembelajaran Interaktif dalam Memotivasi Siswa Belajar Matematika. Kwangsan: Jurnal Teknologi Pendidikan, 9(1), 31–51. https://doi.org/10.31800/jtp.kw.v9n1.p31--51
Leow, F.-T., & Neo, M. (2014). Interactive Multimedia Learning: Innovating Classroom Education in a Malaysian University. Turkish Online Journal of Educational Technology-TOJET, 13(2), 99–110.
Martono, K. T., & Nurhayati, O. D. (2014). Implementation of Android Based Mobile Learning Application as a Flexible Learning Media. International Journal of Computer Science Issues (IJCSI), 11(3), 168.
Paseleng, M. C., & Arfiyani, R. (2015). Pengimplementasian Media Pembelajaran Berbasis Multimedia Interaktif Pada Mata Pelajaran Matematika di Sekolah Dasar. Scholaria: Jurnal Pendidikan Dan Kebudayaan, 5(2), 131–149. https://doi.org/10.24246/j.scholaria.2015.v5.i2.p131-149
Rajendra, I. M., & Sudana, I. M. (2018). The Influence of Interactive Multimedia Technology to Enhance Achievement Students on Practice Skills in Mechanical Technology. Journal of Physics: Conference Series, 953(1), 012104. https://doi.org/10.1088/1742-6596/953/1/012104
Septiani, A. N. S. I., & Rejekiningsih, T. (2020). Development of Interactive Multimedia Learning Courseware to Strengthen Students’ Character. European Journal of Educational Research, 9(3), 1267–1280. https://doi.org/10.12973/eu-jer.9.3.1267
Smaldino S.E., Lowther, D. L., & Russel, J. D. (2017). Instructional Technology & Media For Learning: Teknologi Pembelajaran dan Media untuk Belajar. Prenadamedia Grup.
Sugiyono. (2016). Metode Penelitian dan Pengembangan. Alfabeta.
Syawaludin, A., & Rintayati, P. (2019). Development of Augmented Reality-Based Interactive Multimedia to Improve Critical Thinking Skills in Science Learning. International Journal of Instruction, 12(4), 331–344. https://doi.org/10.29333/iji.2019.12421a
Tiari, D. A., Suryani, N., & Suharno, S. (2016). Penerapan Multimedia Interaktif untuk Meningkatkan Motivasi dan Hasil Belajar IPA Materi Struktur Organ Tubuh Manusia dan Fungsinya. Teknodika, 14(1), 22–30. https://doi.org/10.20961/teknodika.v14i1.34696
Warsita, B. (2013). Perkembangan Definisi dan Kawasan Teknologi Pembelajaran Serta Perannya dalam Pemecahan Masalah Pembelajaran. Kwangsan: Jurnal Teknologi Pendidikan, 1(2), 72–94. https://doi.org/10.31800/jtp.kw.v1n2.p72--94
Wu, T.-J., & Tai, Y.-N. (2016). Effects of Multimedia Information Technology Integrated Multi-Sensory Instruction on Students’ Learning Motivation and Outcome. Eurasia Journal of Mathematics, Science and Technology Education, 12(4), 1065–1074. https://doi.org/10.12973/eurasia.2016.1552a
Wulandari, R., Susilo, H., & Kuswandi, D. (2017). Penggunaan Multimedia Interaktif Bermuatan Game Edukasi Untuk Meningkatkan Aktivitas dan Hasil Belajar Siswa Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 2(8), 1024–1029. https://doi.org/10.17977/jptpp.v2i8.9759
Authors
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published workÂ