PENGENALAN DASAR APLIKASI AUTODESK MAYA DALAM PEMBUATAN ANIMASI 3D
Abstract
ABSTRACT
The current era of world development is very rapidly developing. One of the most striking things in this development is the development of technology and this is also related to technological developments in the field of animation and is very much in demand by millennials. This also triggers one of the fields that is in great demand and utilizes a lot of animation in the world of advertising and advertising. This happens because the information channeled through animation is interesting and easily understood by listeners. The process of making animation also requires concentration, understanding the concept of the design and must have full concentration in working on the project to be made. In making animation, it also requires the name of the application or tool to run and process what we have designed. In the world of animation, there are many applications that can be used, one of which is the Autodesk Maya application. This learning activity will introduce the basics of using the Autodesk Maya application for making 3D animation. This activity will take place at Amikom University Yogyakarta, which is a place to learn and prepare for a higher level, namely the world of work.
Keywords: Animation, Tooling, Information, Autodesk Maya Application, Learning
Full text article
References
Anon. n.d. 3D Animation for the Raw Beginner Using Autodesk Maya Second Edition.
Muhammad Yamin, dan. n.d. PENDIDIKAN BERBASIS TEKNOLOGI INFORMASI DAN KOMUNIKASI.
Rahayu, Novi, Agusdi Syafrizal, and Sekolah Tinggi Ilmu Administrasi. 2022. ANIMASI 3D GERAKAN SHOLAT MENGGUNAKAN TEKNIK RIGGING.
Rahmawati, Atika Dwi, Muhammad Turhan Yani, and Rr Nanik Setyowati. 2023. “Pengembangan Animasi 3d ‘KESUBA’ Untuk Meningkatkan Hasil Belajar Dan Nilai Karakter Peserta Didik Kelas IV MI Bahrul Ulum Surabaya ARTICLE INFO ABSTRACT.” 4:325–32.
Zebua, Taronisokhi, Berto Nadeak, and Soni Bahagia Sinaga. 2020. “Jurnal ABDIMAS Budi Darma Pengenalan Dasar Aplikasi Blender 3D Dalam Pembuatan Animasi 3D.” Agustus 1(1):18–21.
Akhmad Rif’at Nur El Ein, Martadi.2023. ” PERANCANGAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN MENGENAL TATA SURYA DI MASA PANDEMI”
Binti Fauziah Salleh, Md Shaharuddin Salleh.2020”Pembangunan Aplikasi Pembelajaran 3D Maths Untuk Topik Bentuk Geometri 3 Dimensi Berasaskan Android”
F. Presetyo.N,Kusrini,Taufic L.E.2019”PENERAPAN AUGMENTED REALITY TECHNOLOGI PADA MUSEUM SANGIRAN DAN ANALISIS INVESTASI”
Poobalan Nagavalli , Zaharudin Rozniza , Yeun Voon Ting.2019” Penggunaan bahan multimedia interaktif 3D animasi (‘scratch’) dalam kaedah pembelajaran teradun terhadap minat dan pencapaian murid Tahun 5 bagi mata pelajaran Sains”
Artaty Selly Zega, Zulfiqar Naufal Shibghatullah.2020.” Dynamic Rigging Menggunakan Expression pada Maya 3D”
Winarja, Suyanto M., Nasiri Asro.2020” Analisis dan Optimasi Rendering pada Autodesk Maya dengan Menggunakan UE4”
Authors
Copyright (c) 2023 Victor Daedatus Taneo

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution-NonCommercial 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work