PENERAPAN MULTIMEDIA INTERAKTIF BERBASIS PERMAINAN EDUKATIF UNTUK PEMBELAJARAN TEMATIK SISWA KELAS 3 SD
Abstrak
Learning media has a central position in the learning system. Without media, learning will be less interesting and less effective. During the learning process, students appear less interested, because learning is too textbook and verbalistic. Students also have difficulty making suggestions and have difficulty distinguishing obligations from rights. Therefore, supporting media is needed so that students are interested in learning. The type of media that students like is interactive multimedia combined with games. Therefore, an alternative solution is to develop "Educative Game-Based Interactive Multimedia". This research uses the Lee & Owens development model with the ADDIE framework. The research was carried out in class 3 of SD Plus Sunan Pandanaran, Blitar in the 2022/2023 academic year with 21 students. Research results: (1) Produce Interactive Multimedia Based on Educational Games equipped with a guidebook. (2) Percentage of media validation from material experts 92.59%, from media experts 93.75%, in terms of effectiveness; 100% or all students get a score above the Minimum Completion Criteria. In terms of attractiveness, we get the average percentage of student and teacher responses; 97.83. It can be concluded that Maksinif media has very good validity, effectiveness and attractiveness, so it is suitable for use as learning media
Keywords: learning media, interactive multimedia, educational games
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Penulis
Hak Cipta (c) 2023 Rizky Maulidia, Heri Suwignyo, Kusubakti Andajani

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