Development of augmented reality-assisted health education posters on Covid-19

Hendra Nelva Saputra (1), Alfiah Fajriani (2)
(1) Universitas Muhammadiyah Kendari, Kendari, Indonesia, Indonesia,
(2) Universitas Muhammadiyah Kendari, Kendari, Indonesia, Indonesia

Abstract

The changes in the social order of life in the new normal era due to the Covid-19 pandemic have caused various sectors of the work environment to create new habitual adaptation policies so that the service process continues to run well. One method used was to use poster media to be displayed in the office environment as a media for health protocol information. The purpose of this research was to create a poster based on augmented reality videos that were suitable for use as media for information on health protocols in public health centers in Kendari City. The research model for augmented reality media development uses a model developed by Lee & Owens that consists of four stages: assessment/analysis, design, development, implementation, and evaluation. Based on the findings in this study, obtaining the media expert's assessment results provided a feasibility level of 91.58%, categorized as very feasible. The tests conducted on material experts obtained a feasibility level of 89.09% that categorized as very feasible. Poster-based on augmented reality videos have been tested on Puskesmas health workers with a mean percentage of assessment of 80.42% that categorized as suitable for use. In comparison, the test results obtained from the public health services visitors obtained a percentage of 81.25% that have been categorized as suitable for use. The tests carried out on all test subjects showed that the poster-based on augmented reality videos was very suitable for use as a health promotion media at Puskesmas in Kendari City.

Full text article

Generated from XML file

References

Adami, F. Z., & Budihartanti, C. (2016). Penerapan Teknologi Augmented Reality Pada Media Pembelajaran Sistem Pencernaan Berbasis Android. Jurnal Teknik Komputer Amik BSI, 2(1), 122–131.

Agung, I. M. (2020). Memahami Pandemi COVID-19 dalam Perspektif Psikologi Sosial. Psikobuletin: Buletin Ilmiah Psikologi, 1(2), 68–84. https://doi.org/http://dx.doi.org/10.24014/pib.v1i2.9616

Akbar, S. (2016). Instrumen Perangkat Pembelajaran (ed. 4). Bandung: PT Remaja Rosdakarya.

Ananda, T. A., Safriadi, N., & Sukamto, A. S. (2015). Penerapan Augmented Reality Sebagai Media Pembelajaran Mengenal Planet-Planet di Tata Surya. Jurnal Sistem dan Teknologi Informasi (JUSTIN), 1(1), 1-6.

Andriani, Y., Suwarni, L., & Arfan, I. (2020). Mini Poster Berbahasa Daerah Sebagai Alternatif Media Promosi Kesehatan Kepatuhan Mencuci Tangan. Jurnal Ilmiah Kesehatan (JIKA), 2(1), 9–18.

Azis, A. (2012). Menulis Poster dan Slogan Melalui Penerapan Metode Pembelajaran Berbasis Masalah (Problem Based Learning): Suatu Alternatif Peningkatan Keterampilan Menulis. Jurnal Ilmiah Program Studi Pendidikan Bahasa Dan Sastra Indonesia, 1(1), 65–74.

Craig, A. B. (2013). Understanding Augmented reality Concepts and Applications. USA: Elsevier.

Hermina, & Prihatini, S. (2016). Pengembangan Media Poster Sebagai Alat Bantu Edukasi Gizi Pada Remaja Terkait Keluarga Sadar Gizi (Kadarzi). Penelitian Gizi Dan Makanan, 39(1), 15–26.

Ilmawan, M., & Kurniawan, N. (2017). Pengembangan Media Pembelajaran Berbasis Augmented Reality. Edukasi Elektro, 1(1), 36–48. https://doi.org/10.24252/lp.2018v21n1i6

Juannita., & Adhi, B. P. (2017). Pengembangan Media Pembelajaran Sistem Pencernaan Manusia Untuk Kelas 8 SMP Dengan Fitur Augmented Reality Berbasis Android (Studi Kasus: SMPN 7 Depok). PINTER: Jurnal Pendidikan Teknik Informatika dan Komputer, 1(1), 76-81. https://doi.org/10.21009/pinter.1.1.10

Kamiana, K. A., Kesiman, M. W. A., & Pradnyana, G. A. (2019). Pengembangan Augmented Reality Book Sebagai Media Pembelajaran Virus Berbasis Android. Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI), 8(2), 165-171. http://dx.doi.org/10.23887/karmapati.v8i2.18351

Lee, W. W., & Owens, D. L. (2004). Multimedia Based Instructional Design, Second Edition. United State Of America: John Wiley & Sonc, Inc.

Luthfia, A., & Siswantara, P. (2018). Efektifitas Hand Lettering Sebagai Media Promosi Kesehatan Remaja Mengenai Bahaya Rokok (Studi di SMK PGRI 4 Surabaya). The Indonesian Journal Public Health, 13(1), 25–36. https://doi.org/10.20473/ijph.vl13il.2018.25-36

Prasetiyo, T. K., Setyosari, P., & Sihkabuden. (2017). Pengembangan Media Augmented Reality untuk Program Keahlian Teknik Gambar Bangunan di Sekolah Menengah Kejuruan. JINOTEP, 4, 37–46.

Putri, D. P., & Kurniawan, D. T. (2017). Pengembangan Desain Poster Edukasi Ekologi sebagai Upaya Meningkatkan Wawasan Lingkungan Wisatawan Hutan Mangrove Karangsong Kabupaten Indramayu Developing Ecology Educative Poster Design as The Effort to Improve The Insight of Mangrove Forest Tourist Are. Proceeding Biology Education Conference, 14(1), 258–262.

Saputra, H. N., Salim, S., Idhayani, N., & Prasetiyo, T. K. (2020). AUGMENTED REALITY-BASED LEARNING MEDIA. Al-Ishlah: Jurnal Pendidikan, 12(2), 176–184. https://doi.org/10.35445/alishlah.v12.i2.258

Soepriyanto, Y., Sulthoni., & Ulfa, S. (2017). Pengembangan Augmented Reality Sebagai Electronic Performance Support System Dalam Pembelajaran. Edcomtech, 2, 1–10.

Sumartono, & Astuti, H. (2018). Penggunaan poster sebagai media komunikasi kesehatan. Komunikologi, 15(1), 8–14.

Ulya, Z., Iskandar, A., & Asih, F. T. (2017). Pengaruh Pendidikan Kesehatan Dengan Media Poster Terhadap Pengetahuan Manajemen Hipertensi Pada Penderita Hipertensi. Jurnal Keperawatan Soedirman (The Soedirman Journal Of Nursing), 12(1), 38–46.

Utama, M. R., Levani, Y., Rumkhullah, E., & Paramita, A. L. (2020). Medical students’ perspectives about distance learning during early COVID 19 pandemic: a qualitative study. Qanun Medika, 4(2), 255–264. https://doi.org/http://dx.doi.org/10.30651/jqm.v4i2.5000

Utomo, S. S., Sudarnika, E., & Lukman, D. W. (2018). Pengembangan Metode Promosi Kesehatan tentang Rabies untuk Peningkatan Pengetahuan Siswa Sekolah Dasar. Jurnal Penyuluhan, 14(2), 234–243.

Wiji, R. N., & Fitri, I. (2020). Strategi Edukasi Gizi dan Efektivitas Media Poster Sebagai Implementasi Keluarga Sadar Gizi (KADARZI). JOMIS (Journal of Midwifery Science), 4(2), 96–106. https://doi.org/https://doi.org/10.36341/jomis.v4i2.1336

Yip, J., Wong, S., Yick, K., Chan, K., & Wong, K. (2019). Improving Quality of Teaching and Learning in Classes by Using Augmented Reality Video. Computers and Education, 128(1), 88-100. https://doi.org/10.1016/j.compedu.2018.09.014

Authors

Hendra Nelva Saputra
hendra.nelva@umkendari.ac.id (Primary Contact)
Alfiah Fajriani
Saputra, H. N., & Fajriani, A. (2021). Development of augmented reality-assisted health education posters on Covid-19. Qanun Medika - Medical Journal Faculty of Medicine Muhammadiyah Surabaya, 5(2). https://doi.org/10.30651/jqm.v5i2.7378

Article Details

No Related Submission Found