Metode Belajar Anatomi yang Menyenangkan bagi Mahasiswa Kedokteran

Penulis

  • Talitha Rahmania Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Salman Abdillah Susandi Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Tania Siti Khalilah Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Hamida Alya Mukhbita Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Tiara Anggie Kumala Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Ardina Divayanti Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Fathur Rosi Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Rengga Jaya Saputra Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Anisa Nabila Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Nurul Syafiqah Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Farrel Maulana Adinatha Fakultas Kedokteran Universitas Kedokteran Muhammadiyah Surabaya
  • Maya Rahmayanti Syamhadi Departemen Anatomi Universitas Muhammadiyah Surabaya

DOI:

https://doi.org/10.30651/ps.v5i1.31740

Kata Kunci:

cara belajar, anatomi, mahasiswa kedokteran

Abstrak

Pembelajaran anatomi dalam pendidikan kedokteran merupakan pondasi penting dalam membentuk kompetensi klinis mahasiswa, tetapi ada tantangan seperti metode konvensional berbasis hafalan, materi kompleks, beban kognitif tinggi, serta rendahnya keterlibatan dan motivasi mahasiswa. Literatur review ini bertujuan untuk mengkaji berbagai pendekatan pembelajaran anatomi yang efektif dan menyenangkan, serta faktor-faktor yang memengaruhi kualitas proses dan hasil belajar mahasiswa. Metode yang digunakan adalah penelusuran dan analisis literatur ilmiah dari jurnal nasional dan internasional yang relevan. Dengan transformasi strategi pembelajaran yang lebih berpusat pada mahasiswa, aktif, fokus, dan senang. Hasil kajian menunjukkan bahwa penerapan strategi pembelajaran aktif dan inovatif, seperti Active and Engaging Learning (AEL), gamifikasi, kuis interaktif, active recall, pembelajaran berbasis permainan, serta pemanfaatan teknologi visualisasi tiga dimensi (VR, AR, dan MR), dan juga metode konvensional seoerti diseksi kadaver. dilaporkan mampu meningkatkan keterlibatan, kesenangan, interaktif, kreativitas, serta pemahaman konsep anatomi. Meskipun metode inovatif tersebut tidak selalu menunjukkan peningkatan nilai ujian secara konsisten dibandingkan metode konvensional, pendekatan ini terbukti efektif sebagai pelengkap pembelajaran anatomi dalam pendidikan kedokteran.

Referensi

Burleson, K. M., & Olimpo, J. T. (2016). ClueConnect: a word array game to promote student comprehension of key terminology in an introductory anatomy and physiology course. Advances in physiology education, 40(2), 223–228. https://doi.org/10.1152/advan.00106.2015

Cale, A. S., & McNulty, M. A. (2025). Chaotic fun! Promoting active recall of anatomical structures and relationships using the Catch-Phrase game. Anatomical sciences education, 18(2), 121–129. https://doi.org/10.1002/ase.2549

Chang Chan, A. Y. C., van Leeuwen, M., Custers, E., Bleys, R., & Ten Cate, O. (2025). Anatomy education in low-resourced countries: What are challenges and effective and affordable educational strategies? A qualitative study. Medical teacher, 47(5), 883–

893. https://doi.org/10.1080/0142159X.2024.2383373

Du, Y. C., Fan, S. C., & Yang, L. C. (2020). The impact of multi-person virtual reality competitive

learning on anatomy education: a randomized controlled study. BMC medical education, 20(1), 343. https://doi.org/10.1186/s12909-020-02155-9

García-Robles, P., Cortés-Pérez, I., Nieto-Escámez, F. A., García-López, H., Obrero-Gaitán, E., & Osuna-Pérez, M. C. (2024). Immersive virtual reality and augmented reality in anatomy education: A systematic review and meta-analysis. Anatomical sciences education, 17(3), 514–528. https://doi.org/10.1002/ase.2397

Goubar, T., Larach, J., Hindmarch, J., Bownes, S., & Sinha, S. (2021). A pragmatic approach to effective anatomy teaching and learning to medical students: a ten-year experience using evidence-based principles. MedEdPublish, 10(1), 147. https://doi.org/10.15694/mep.2021.000147.1

Haładaj R. (2019). Normal Anatomy and Anomalies of the Rectus Extraocular Muscles in Human:

A Review of the Recent Data and Findings. BioMed research international, 2019, 8909162. https://doi.org/10.1155/2019/8909162

Holan, G., Asri, R., Yadav, A., Traba, C., Chen, S., & Grachan, J. J. (2025). Escape Room Activity

to Teach Head and Neck Anatomy. MedEdPORTAL : the journal of teaching and learning resources, 21, 11494. https://doi.org/10.15766/mep_2374-8265.11494 Krishnamurthy, K., Selvaraj, N., Gupta, P., Cyriac, B., Dhurairaj, P., Abdullah, A., Krishnapillai, A., Lugova, H., Haque, M., Xie, S., & Ang, E. T. (2022). Benefits of gamification in medical education. Clinical anatomy (New York, N.Y.), 35(6), 795–807. https://doi.org/10.1002/ca.23916

Kopel, J., Brower, G., & Culberson, J. W. (2021). Teaching methods fostering enjoyment and creativity in medical education. Journal of community hospital internal medicine perspectives, 11(6), 821–824. https://doi.org/10.1080/20009666.2021.1979739

Lazarus, L., Sookrajh, R., & Satyapal, K. S. (2019). Perceptions of South African academic instructors toward the teaching and learning of anatomy. Folia morphologica, 78(4), 871–878. https://doi.org/10.5603/FM.a2019.0034

Minouei, M. A., Omid, A., Mirzaie, A., Mahdavifard, H., & Rahimi, A. (2024). Effectiveness of virtual reality on medical students' academic achievement in anatomy: systematic review. BMC medical education, 24(1), 1407. https://doi.org/10.1186/s1290902406402-1

Mori, S., Tretter, J. T., Spicer, D. E., Bolender, D. L., & Anderson, R. H. (2019). What is the real cardiac anatomy?. Clinical anatomy (New York, N.Y.), 32(3), 288– 309. https://doi.org/10.1002/ca.23340

Mugagga, K., Mwarisi, M. G., & Dare, S. S. (2020). The Wooden Skull: An Innovation through

the Use of Local Materials and Technology to Promote the Teaching and Learning of

Human Anatomy. BioMed research international, 2020, 8036737. https://doi.org/10.1155/2020/8036737

Uruthiralingam, U., & Rea, P. M. (2020). Augmented and Virtual Reality in Anatomical

Education - A Systematic Review. Advances in experimental medicine and biology,

1235, 89–101. https://doi.org/10.1007/978-3-030-37639-0_5

Singh, K., Bharatha, A., Sa, B., Adams, O. P., & Majumder, M. A. A. (2019). Teaching anatomy using an active and engaging learning strategy. BMC medical education, 19(1), 149. https://doi.org/10.1186/s12909-019-1590-2

Stiver, M. L., Naveed, A., Chilton, J., & Moyes, S. M. (2025). Gamifying anatomy outreach: An underexplored opportunity. Anatomical Sciences Education, 18(12), 1359–1372. https://doi.org/10.1002/ase.70019

Tello-Mendoza, R., Alvarez-Lozada, L. A., Guzman-Lopez, S., Quiroga-Garza, A.,

SalinasAlvarez, Y., Elizondo-Omana, R. E., & Morton, D. A. (2025). The paper puzzle

as an active learning tool in the teaching of anatomy: A qualitative study of perceptions in students and near-peer teachers. Anatomical

Sciences Education. https://doi.org/10.1002/ase.70112

Verma, A., Pasricha, N., Chaudhary, A., Bhatnagar, R., Sthapak, E., & Gaharwar, A. (2024).

Interactive Quiz-Based Anatomy Teaching for Medical Undergraduate Students. Cureus, 16(1), e52353. https://doi.org/10.7759/cureus.52353

Vieno-Corbett, K., Campbell, N., Pecyna, A. and Rogers, K.A. (2025). A scoping review of teaching approaches and learning objectives for anatomical variation in gross anatomy courses across degree programs. Anatomical Sciences Education, 18(9), pp. 937–947. https://doi.org/10.1002/ase.70072

Wang, J., Li, W., Dun, A., Zhong, N., & Ye, Z. (2024). 3D visualization technology for Learning human anatomy among medical students and residents: a meta- and regression analysis. BMC medical education, 24(1), 461. https://doi.org/10.1186/s12909-024-05403-4

Diterbitkan

2026-06-02

Terbitan

Bagian

Update Kedokteran dan Kesehatan